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 <front>
  <journal-meta>
   <journal-id journal-id-type="publisher">setsci</journal-id>
   <journal-title-group>
    <journal-title>SETSCI Conference Proceedings</journal-title>
   </journal-title-group>
   <issn publication-format="electronic">2687-5527</issn>
   <publisher>
    <publisher-name>SET Technology</publisher-name>
   </publisher>
  </journal-meta>
  <article-meta>
   <article-id pub-id-type="doi">10.36287/setsci.21.10.052</article-id>
   <article-id pub-id-type="publisher-id">3bd1ba77-334d-4f29-afbb-d3b25a3f3e3d</article-id>
   <title-group>
    <article-title>Evaluation of Virtual Reality Experience in Electrical and Electronics Education</article-title>
   </title-group>
   <contrib-group>
    <contrib contrib-type="author" corresp="yes">
     <name>
      <surname>Atilk</surname>
      <given-names>İpek</given-names>
     </name>
     <xref ref-type="aff" rid="aff1"/>
    </contrib>
   </contrib-group>
   <aff id="aff1">
    <institution>Gaziantep Islam Science and Technology University</institution>
   </aff>
   <pub-date date-type="pub">
    <day>12</day>
    <month>12</month>
    <year>2024</year>
   </pub-date>
   <volume>21</volume>
   <fpage>52</fpage>
   <lpage>54</lpage>
   <permissions>
    <copyright-statement>© 2024 SET Technology</copyright-statement>
    <copyright-year>2024</copyright-year>
    <copyright-holder>SET Technology</copyright-holder>
    <license xlink:href="https://creativecommons.org/licenses/by/4.0/">
     <license-p>CC BY 4.0</license-p>
    </license>
   </permissions>
   <abstract>
    <p>This study aims to examine the feasibility and impact of conducting laboratory experiments, a fundamental component of electrical and electronics engineering education, on a virtual reality (VR)-based platform. The innovative platform, named &quot;VR-EE Lab,&quot; provides students the opportunity to perform experiments without the need for a physical laboratory environment. The outcomes of experiments conducted in physical laboratories were compared with those performed in the VR environment to assess their effects on student learning experiences. The results revealed that VR-based applications offer learning outcomes similar to physical laboratory experiments, while providing students with a more flexible experience during application. It was concluded that integrating technological innovations into educational environments contributes to enhancing students' practical skills and improving their understanding of conceptual knowledge more effectively.</p>
   </abstract>
   <kwd-group xml:lang="en">
    <kwd>Virtual Reality</kwd>
    <kwd>Electrical and Electronics Education</kwd>
    <kwd>Laboratory Simulations</kwd>
    <kwd>Learning Experience</kwd>
    <kwd>Technological Educational Tools</kwd>
   </kwd-group>
  </article-meta>
 </front>
 <back>
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 </back>
</article>
